The island, which dates back to the ’60s, is worth a closer look at.

“Tarantino is another influence,” Mutton continued. “It covers the ’60s, and it has incredibly colorful, impressive characters. The aesthetics are simple, and we remember all these scenes and characters. Other films can be a bit more muddy.” . Because. Death Loop It’s all about remembering, I thought it was a good support. To move through the story, you have to remember and you have to move your memories from one loop to the next. So it was necessary to have this simplicity. We didn’t want a complicated game, visually, too much going on.

Islands of loneliness.

Death LoopThe island is a wonderful blend of modernist architecture, Scottish stone castles – which visitors to Dunwell will be familiar with from the previous game of Arkansas. DisrespectfulAnd a hard, tree-free landscape. Above the Faroe Islands, mentioned by Arkin in the previews, Mutton told me he wanted to capture the isolated landscapes of northern Scotland (as shown in this short film by Scottish Trials cyclist legend Danny McScale). Has gone). “At the same time, we were looking at other places with a cold atmosphere. Mostly around two poles,” Mutton explained. “Obviously I can’t just buy airline tickets, so I’ll go to Google Earth and use Street View to get around.”

Many places stood in front of Mutton, such as the Falkland Islands near Argentina. “The structure of the mountains there is amazing. It’s very deserted, tree-free and not particularly inviting. There were places in the north of Russia – petrol stations that are very deserted and you have to travel there all week. There are even some cities that were built in the 60’s. They look almost like something. Half life 2.. In them you have all these shops and casinos, because when you go there it is for the whole year, and airplanes and boats don’t just come and go.

The Arkansas wanted to achieve this idea of ​​a very isolated but relatively well-built settlement. In addition to its share of bullying caves, concrete bunkers, and secret laboratories, Blackreaf has its own art fair complex, rooftop bar, and even a luxurious, well-decorated castle with a dance floor and comedy club. Comes. It’s also crawling with hedonistic extremists, seeking to achieve a recurring time loop by throwing a chronic, hallucinogen-fueled party.

“It’s like a movie. Thing“Events are far away from the rest of the world, and you just focus on what’s going on there,” says Mutton. Would like, and then build our science fiction and narrative on it. “

Architectural color.

In terms of architecture, Death Loop Arkin builds what he started. Disrespectful. “Our goal with Dun Wall was to make it very cold and dark,” says Mutton. Death Loop, We wanted to contrast it with the 60’s and color. The color began to go on the walls, the interior, the NPC of the island. It shows their inner life. They want to live an eternal life and this is the eternal party.

“Every day is going to be a party, you can kill people or die, and it doesn’t matter. Everything is very light, and we wanted it to be clear. So we built the whole building. Painted, like some of the pubs you see in England, which can be quite graphic. High Plains Drifter., With Clint Eastwood. There is a scene where he comes to protect a village, and everything in the village is painted red, right in the middle of the desert. It’s really beautiful, and we thought, well, let’s go!

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