Josef Fares’ It Takes Two Hit by Take-To Claim •

At Tex Two, the Brothers’ latest game: A2 Sons Joseph Ferris, the parent company of Grand Theft Auto, has been the subject of a trademark claim by Tech2.

It has come to light that Coop Puzzler, known for a pair of divorcing parents, was impressed by the trademark claim soon after its release earlier this year. Records show that developer Hayes Light was later forced to relinquish ownership of the name.

In a statement to Eurogamer this week, a spokesman for Hayes Light said the studio “could not comment on the ongoing dispute”, but the team “hopes it will be resolved”.

However, Hayes Light did not argue that it was forced to abandon the trademark in its game because of Take-Two – which was sent to the U.S. Patent Office shortly after Take-Two’s claim was filed. This can be seen in the notice of abandonment.

The team also did not comment on how it has affected Hayeslight’s current ability to sell or market Attech Two, any plans to rename the game, or ideas for a possible sequel.

Eurogamer has contacted Tech2 for comment.

It Takes Two is the latest victim of publisher Take-To’s trademark and copyright claims, and is just one of dozens of lawsuits filed this year against a wide range of businesses and products.

U.S. Patent Office records show that “Rockstar”, “Social Club”, “Mafia”, “Civilization” and many more names are behind the take-to-file filing.

These include the trademark of the Beijing company brand “Starrocks”, the name of the clothing brand Max Fayne, as well as a number of restaurants, tattoo parlors and other small businesses that used the word “rock star” in their names.

“Think Like A Rockstar”, the brand behind the music books for live performances, abandoned its trademark following a legal claim by Take Two.

“Rockstar Ax Throwing”, a Florida-based ax-throwing company, meanwhile, is trying to resist Tech2’s trademark grab, although it is now one of many people caught up in a vicious cycle of expansion and challenges. ۔


Richard Hogg, a lawyer in the video games industry, says these are the tactics that Take Two often uses to get benefits from applicants.

Hogg, host of the Virtual Legality Podcast, commented, “You may start to notice that applicants temporarily limit their requests (try) not to extend.” “At the same time, many people do not choose to fight with legitimate petitions only by default on the opposition.

“If you look at the Trial and Appeal Board, you can see that Tech2 has applied for at least 25 extension challenges in the last three months. Most other game companies have 6 or 7 to reach this number. Years go by. – The two are very, very aggressive.

It takes two hours to compare, it is not a company name, and it is in limited use in any case because it is used because of the large number of goods and services that already use this phrase. Are. “

Tech2 lawyers are also looking for fan-made GTA modes and reverse engineering projects.

“It’s an extraordinary kind of collaboration experience, with energy and imagination and playfulness that sometimes rivals Nintendo,” wrote our Bertie, recommending the game in Eurogamer’s At Tech to Review. “As a toy, it can be a joy, and it will create some memorable moments.”

Write a Comment